Game (Horizon)v2026.10.18e4f8154
- fix(game): allow always-edible food when full and apply consume effects
- Fix Horizon options scrollbar dragging
Game (Horizon)v2026.10.17.25437d527
- fix(minecarts): use per-kind display offset in cart geometry
Game (Horizon)v2026.10.17.24af3e75f
- Worker threads: leave a core for the render and server threads
- Startup: load resources on a worker behind a loading screen
Game (Horizon)v2026.10.17.239b97ba0
- Decode the server's command tree and complete commands with it
- Show the server's recipe book on a server and place its recipes
- Hoppers: look up the block only under five-slot containers
Game (Horizon)v2026.10.17.22bd60381
- Give mob, beacon, sculk and splash effects to every player
Game (Horizon)v2026.10.17.21ce38c8d
- GPU frame time on Metal, render spans and section draw counts
- Metal: draw terrain sections as one index list per page run
- Fix shield poses, held-item rendering and blocked-hit feedback
Game (Horizon)v2026.10.17.20dc1a8a4
- Dedicated server: read level-type, generator-settings and generate-structures
- Dedicated server: guests' command feedback reaches the console and ops, @s is the guest
Game (Horizon)v2026.10.17.191e655af
- Content mods' memory: measure the footprint, drop the registry's second copy
Game (Horizon)v2026.10.17.189403347
- Render sulfur cube contents and award Uh Oh
Game (Horizon)v2026.10.17.1739ddc8d
- Block state ids past 16 bits: ATM10's 42 carried mods load
Game (Horizon)v2026.10.17.167bbbf6e
- Dedicated server: vanilla's chunk pacing and movement checks
- Server benchmark against vanilla 26.3 on equal work
Game (Horizon)v2026.10.17.153b8cc9f
- Server: skip the advancement flush for players whose progress didn't change
- Hoppers: look up the block only under container block entities
- Chunk streaming: look at each column once when players' areas overlap
Game (Horizon)v2026.10.17.14f90f33b
- Online mode: players named in commands are their accounts
- usercache.json, and console names resolved through it as vanilla does (stacked on #589)
- Locator bar for vanilla clients on Horizon servers (waypoint packets as vanilla sends them)
Game (Horizon)v2026.10.17.13799ec77
- Release unused terrain GPU buffers
- Keep terrain in system memory when video memory is full instead of crashing
- Blend animated sprite frames without a roundf call per byte on x86
Game (Horizon)v2026.10.17.127fb54b8
- Entity portal checks: skip the sweep where no section holds a portal
Game (Horizon)v2026.10.17.11fa2536c
- horizon-port-pack: a library, fetch and port; CurseForge zips name their mods
- Carry: leave out the files the content loader would refuse
- Dedicated server: encode each chunk section once, not once per player
Game (Horizon)v2026.10.17.1098dc7b1
- Pathfinder: Fx-hashed nodes, and each path type worked out once per query
- Build a saved chunk's structure starts when it loads, not on the game thread
- Sculk: find a loaded chunk's sensors from its palettes, not every block
Game (Horizon)v2026.10.17.091af7846
- Use the configured respawn point after saving
- Show sweep particles on charged sword hits
Game (Horizon)v2026.10.17.085d02787
- Avoid hard clipping when explosion sounds overlap
Game (Horizon)v2026.10.17.07bc69b88
- Dedicated server: online mode, and refused logins in the log