Game (Horizon)v2026.10.19.129a00777
- Loot: read every namespace's tables, so modded structures' chests are no longer empty
- Content mods: namespaces besides the mod id, and no namespace shared by two mods
Game (Horizon)v2026.10.19.11a436200
- Far terrain: no faces for caves nothing can see into (-36% far quads)
- Far terrain: bounded render-thread work while tiles generate
- Far terrain: capped on integrated GPUs, held back on 4-thread machines
Game (Horizon)v2026.10.19.10ddc5aae
- Place pillars and fluid fixes that reach outside the template
- Carry the mods' pillar and fluid fix processors
- Carry Formations' structures
Game (Horizon)v2026.10.19.095c88c46
- Server: run a dead player's chat commands, as vanilla does
- Server: a right click with an item on a block uses it once
- Server: players on one team without friendly fire don't hurt each other
Game (Horizon)v2026.10.19.085229857
- DirectX 12 on Windows: fallback when Vulkan fails, and a Graphics API setting
Game (Horizon)v2026.10.19.07dbfaf2e
- Fix the Intel HD 520/530 crash at Vulkan device creation (wgpu-hal patch)
Game (Horizon)v2026.10.19.061612c86
- Optimize bulk density arithmetic, Beardifier and Perlin sampling
- Beardifier: YUNG's and Moog's enhanced terrain adaptation kernels (horizon:enhanced_terrain_adaptation)
- Carry: YUNG's and Moog's enhanced terrain adaptation as horizon:enhanced_terrain_adaptation
Game (Horizon)v2026.10.19.05cf5a979
- Fix multiplayer chat scrolling
Game (Horizon)v2026.10.19.0478e8556
- Strongholds: sample each ring's biome search through one climate sampler, as vanilla does
- Carry: read data files with comments, as Minecraft does
- YUNG's assembler: modifiers, piece_in_range and dead-end pools
Game (Horizon)v2026.10.19.03ee4b4c7
- Keep restored chunk entities out of /summon's result after a level switch
Game (Horizon)v2026.10.19.02c569bbe
- Read GPU readbacks without assuming the mapping's alignment (fixes the Vega 11 launch crash)
Game (Horizon)v2026.10.19.018993bd4
- Coordinate concurrent neighbour cache misses by chunk key
- Reuse terrain sampler scratch buffers between chunks
- Fix spectator scroll wheel flight speed
Game (Horizon)v2026.10.1907f2913
- Server: spawn mobs around every player, and despawn from the nearest of them
- Paintings, frames, boats, armor stands, falling blocks and TNT tick only in entity-ticking chunks
Game (Horizon)v2026.10.18.27ba3a0fc
- Cache carver biome lookups per generator worker
Game (Horizon)v2026.10.18.26a9bcaa6
- Terrain: occlusion culling of solid sections that pays for itself (Vulkan)
- Structures: Repurposed Structures' three rule tests (matter phase, piece-origin distance, height)
- Carry: Repurposed's rule tests as the game's, and minecraft:chain as iron_chain
Game (Horizon)v2026.10.18.2525f2e23
- Server build: Linux servers need neither ALSA nor udev (horizon-engine, its own archive)
Game (Horizon)v2026.10.18.24204a887
- Fix vanilla multiplayer tick and interaction parity
Game (Horizon)v2026.10.18.2318f9ae5
- Server: tick blocks around every player, from vanilla's chunk tickets
Game (Horizon)v2026.10.18.2224bcef4
- LAN: players see each other eat and use items
Game (Horizon)v2026.10.18.21573f3a6
- Renderer: one command buffer per frame, uploads before the first pass
- LAN: guests use machines and brewing stands, trigger plates, see hits, swings and the paused clock (bugs-lan-4 combined)