Horizon 0.2.81: Fire item_used_on_block for block transforms, waxing, jukebox discs and vault keys and 77 more fixes — release notes

· v0.2.81 · 6817cb4af0 · GitHub ↗

The launcher installs and updates the game — no need to grab these archives by hand. You need your own Minecraft: Java Edition.

Want to play? Download the Horizon launcher, not the files below

It installs this version and keeps it up to date. It is also on GitHub: the launcher releases. You need your own copy of Minecraft: Java Edition. The files below are what the launcher installs, and the dedicated server for people who host one.

Fixed

  • Keep the thrown-item reproduction for #1762: eggs, pearls and wind charges fly between the server's updates (#2563, fixes #1762)
  • A villager that loses its job site offers its new profession's trades (#2573, fixes #1639)
  • Lock the benchmark's load gate: a scene waits for the chunks it starts without (#2576, fixes #1749)
  • Frog: walk at vanilla's speed (#2579, fixes #2213)
  • commands: an unbounded selector reaches the other loaded levels (#2581, fixes #1524)
  • client: retune the entity-shadow depth bias to kill its rim flicker (#2615)
  • HDR: let light sources shine the same under the vignette (#2638)
  • Add the missing regression test for #2141: an arrow kills a player at half a heart (#2693, fixes #2141)
  • Vexes hold their item at the small size vanilla uses (#2695, fixes #2558)
  • Stop vexes suffocating inside blocks (#2580, fixes #2578)
  • Set the preset to Custom when Chunk Builder changes (#2505)
  • Ease the night vision pulse with the partial tick (#2511)
  • Stop End flashes lighting the scene when Hide Lightning Flashes is on (#2512)
  • Play player step sounds while crawling under a low ceiling (#2508)
  • Play the level-up sound for each level a gain crosses (#2522)
  • Fix the baby zombie villager, happy ghast and player hurt voice pitch (#2519)
  • Fix turtle step timing and camel sand step sounds (#2520)
  • Hide player arrows on a map in an item frame (#2523)
  • Use the Weather Radius for rain splashes and let the Weather option stop them (#2504)
  • Use vanilla's head turn limits for some mobs and show a parrot in water as flying (#2529)
  • Save and load the difficulty through level.dat's difficulty_settings (#2572, fixes #2571)
  • Check rain at the mob's position, not the global weather (#2567)
  • Check rain at the player's and arrow's position (#2569)
  • Villagers in an ongoing raid splash for guests too (entity event 42) (#2509)
  • Show water through dropped stained glass items (#2492, fixes #2487)
  • Open the command block screen on a server's client and send its edits (#2498, fixes #2494)
  • Draw the smoke trail behind wither skulls and fireballs, and the wither's head smoke on a client (#2510)
  • Wet sponges drip water and suspicious sand and gravel shed dust (#2516)
  • Play the amethyst chime when walking on amethyst blocks (#2514)
  • Send the drowning entity event (67) and draw the bubbles on clients (#2517)
  • Follow vanilla's block outline rules: high contrast, F1 and adventure (#2518)
  • Draw the guardian's swimming bubbles and the bubble trail along its beam (#2524)
  • Freeze mobs in powder snow and shake frozen mobs and cold striders (#2526)
  • Size players' boxes by pose, including sleeping (#2525)
  • Draw F3+B hitboxes for every entity (#2531)
  • Save and load a mob's active effects (#2553)
  • Draw mob variants: rabbit, parrot, axolotl, salmon size and baby models (#2547)
  • Create New World: edit the game rules before creating the world (#2507)
  • Send body armour, carpets and saddles to the single player window (#2548)
  • Draw Arabic, Persian and Hebrew text joined and right to left (#2534, fixes #2497)
  • Show a hit-back fireball turning at once (#2111, fixes #2067)
  • Lingering potions leave an effect cloud (#2115, fixes #1361)
  • Save the world on SIGTERM, Ctrl+C and SIGHUP (#2116, fixes #2095)
  • End crystal explosion shows its particles on the server thread (#2119, fixes #1893)
  • Charge melee exhaustion only when the hit hurts (#2134)
  • Let a sneaking player open chest and hopper minecarts (#2268)
  • Give a server player's new body its effects at once after a level change (#1969, fixes #1302)
  • Draw the level events the client dropped: lava and torch smoke, drips, chorus, sniffer eggs, dragon fireball burst (#2126)
  • Server players see sweep attacks, damage indicators and fishing particles (#2129)
  • Apply suspicious stew effects when the stew is eaten (#2132)
  • Make the fall, drowning, fire and freeze damage game rules work (#2133)
  • Infested blocks release their silverfish when broken (#2135)
  • Furnaces: drying a wet sponge fills the bucket in the fuel slot (#2136)
  • Update comparators when a copper golem moves items in or out of a chest (#2218)
  • Step out of a minecart in vanilla's order (#2219)
  • Fire the villager_trade advancement trigger on trades (#2221)
  • Count fall, riding and flying statistics as vanilla does (#2224)
  • Signs reopen their editor on right click and take dyes, ink sacs and honeycomb (#2225)
  • Pull the third-person camera back further when riding a happy ghast (#2227)
  • Count talking to villagers under vanilla's statistic name (#2228)
  • Let a brush take a scute off an armadillo (#2234)
  • Let tadpoles be fed slime balls to grow up faster (#2222)
  • Make a detector rail's comparator read the minecart on it (#2237)
  • Give a partial item pickup the random pitch of a full pickup (#2238)
  • Make breeze shots follow the world difficulty and aim higher at riders (#2239)
  • Let goats breed, follow wheat and be milked (#2240)
  • Mobs: drop the unreachable second rabbit arm in mob_to_nbt (#2716)
  • Bee stings only poison on Normal and Hard (#2263)
  • Bees let out of a sedated hive stay out of hives for 20 seconds (#2264)
  • Let frogs take fall damage five points below the base amount (#2265)
  • Make allays drop what they carry on death and use the default pickup delay when throwing (#2267)
  • Frogs walk at vanilla speed (smooth swimming move control) (#2271, fixes #2213)
  • Server packs: show a progress screen while a pushed pack's resources reload (#2307)
  • Count cake, cauldron, note block, bell, ender chest and jukebox statistics (#2241)
  • End the Absorption effect once the absorption is used up (#2242)
  • Use vanilla ambient sound intervals for guardians, hoglins, shulkers and allays (#2247)
  • Lightning takes a copper golem back one oxidation step (#2249)
  • Fire item_used_on_block for block transforms, waxing, jukebox discs and vault keys (#2253)

Known issues

  • Shader packs have been removed for now. They will come back later, written again from scratch. Packs in your shaderpacks folder are left where they are.

Thanks to @FusselTV, @kacpherek, @levzzz5154, @senjinthedragon, @sifi11, @socksprox.

Not an official Minecraft product. Not approved by or associated with Mojang or Microsoft.

Contributors

@FusselTV, @kacpherek, @levzzz5154, @senjinthedragon, @sifi11, @socksprox