Game (Horizon)v2026.10.18.2051c49e1
- Processors: read rule ids without a namespace, as vanilla does
- Structures: horizon:spawner_mobs, the mods' spawner randomizing processors
- Carry: the structure mods' spawner processors, as data the game runs
Game (Horizon)v2026.10.18.19f422cbb
- Server: commands on other players, attributes, respawn, crouch, server-thread agent commands (combined #845–#892)
Game (Horizon)v2026.10.18.18b0b4414
- Biome zoom: mix the shared corner prefixes once in quart_at_block
Game (Horizon)v2026.10.18.177378750
- Startup: no time limit on loading the world resources
Game (Horizon)v2026.10.18.16f2a323a
- Fix F3 debug overlay toggling in the main menu
- Startup: make the menu interactive while world resources load
Game (Horizon)v2026.10.18.156c078b2
- Structure starts: a sharded cache, so the server thread stops waiting on workers
- Natural spawning reads a kept WORLD_SURFACE heightmap
- fix(game): finish every consumable as vanilla's Consumable.onConsume (milk, honey, chorus fruit)
Game (Horizon)v2026.10.18.142b6ae71
- Prepare: find native jars where Prism Launcher keeps them
- Mining: harness for a player's mining
- Preserve container contents when mining their blocks
Game (Horizon)v2026.10.18.136e09dbe
- Terrain vertices in 24 bytes instead of 28 (UV as 16-bit fixed point)
- Light changes dirty sections by section, not cell by cell
- Mesh scheduling looks at dirty sections column by column
Game (Horizon)v2026.10.18.124f9df73
- Region writer: encode and compress chunks on helper threads (same bytes)
- Paletted containers: build palettes without hashing
Game (Horizon)v2026.10.18.11e508a5c
- Add settings search to Video and Controls
Game (Horizon)v2026.10.18.10256f7c2
- Server: track each entity once for all its clients, as vanilla's ServerEntity
- Locator bar: update each connection in place, without clones
- Portal scans: keep per-chunk section masks across ticks
Game (Horizon)v2026.10.18.094b43242
- Upload section meshes through a reused staging belt
- Decoration order: dense grids instead of hash maps
Game (Horizon)v2026.10.18.08c1b4ccd
- Structures: honour a carried mod's start and placement rules
- Region files: write each saved chunk in place, as vanilla's RegionFile
- Brewing stands tick in the level's block entity ticker list
Game (Horizon)v2026.10.18.07166b7f8
- fix(server-thread): follow the render distance, past 32 too
- feat(server): secure chat, as vanilla 26.3's server
Game (Horizon)v2026.10.18.065b62d77
- Server players finish vanilla's FULL square, not a 1.5x circle
- Creaking hearts: scan only sections whose palette holds a heart
- Dedicated server: never mesh sections
Game (Horizon)v2026.10.18.059f7bd91
- Cull boats, paintings, item frames, armor stands, TNT, tridents and fireworks like vanilla
Game (Horizon)v2026.10.18.04e627842
- Block entities: tick only those with a ticker, in vanilla's order
- Cave culling: search on a worker thread, frames never wait for it
Game (Horizon)v2026.10.18.0350daf6e
- fix(game): persist creative flight status across world save and reload
- Fix item tooltip display parity
Game (Horizon)v2026.10.18.02ce571f7
- Add Open Mod Folder buttons to the mods screens
Game (Horizon)v2026.10.18.0143d43df
- LAN guests: container clicks, head turns, XP orbs, sleeping, mob pushes and eating