Game (Horizon)v2026.10.22.15pre-release8b52929
- Website: the Blocks look, a blocky Minecraft-like design in Horizon's purple
- Telemetry: telemetry.playhorizon.dev by default, a benchmarks summary, the Railway config
Game (Horizon)v2026.10.22.14pre-release52aa397
- One menu style, vanilla's: Horizon's settings join vanilla's Options
Game (Horizon)v2026.10.22.13pre-release07e7179
- Fix #1222 at the root: boats, minecarts, frames and lightning for a server's players
- Play with Friends on single player's server thread
Game (Horizon)v2026.10.22.12pre-release190faa4
- Cache rain/snow column parameters and animate atlas UVs in shader
- Cache uniform surface biome cells for 10% faster Nether generation
Game (Horizon)v2026.10.22.11pre-release8ddb740
- Reuse End island scans for 10% faster complete generation
Game (Horizon)v2026.10.22.10pre-release83fa14e
- perf(client): retain seeded lightning bolt geometry
- perf(client): retain the End sky mesh on the GPU
Game (Horizon)v2026.10.22.09pre-release67277d4
- Fix Q drop animation with an empty hand
- Fix hand animation for rejected block placements
- Fix in-world menu background blur
Game (Horizon)v2026.10.22.08pre-release08a7369
- Load saved light faster with uniform-layer and paired-nibble paths
- Fix delay between instant survival block breaks in multiplayer
Game (Horizon)v2026.10.22.071ec2762
- port-pack: blocks whose sides are true/false are vines, not walls (Chipped's vines load)
- Far terrain: chunk summaries and mesh inputs on the worker
- Launcher and horizon-server update: install only releases whose signed checksums match
Game (Horizon)v2026.10.22.06pre-released68ca84
- Furnaces: look up the cooking recipe in an index, without cloning it
- Faster Perlin volumes and climate search, same results
- Faster feature decoration: region grid, ore column fast path, lazy biome cache
Game (Horizon)v2026.10.22.05pre-releasedc6b648
- Mob tick: build the mob world once a tick and answer mob queries from grids
- Server tick: cheaper view requeue, chunk ticket levels and player-proximity grid
- Mob tick: drop repeated scans in guest bindings, villagers, allays, piglins and sculk
Game (Horizon)v2026.10.22.04pre-release0226004
- horizon-prepare sounds: sound copy in Rust, run by the launcher (no Python for players)
- Controllers: design note, gilrs input layer and gameplay
- Controllers: menus, screens and inventories (virtual cursor)
Game (Horizon)v2026.10.22.03pre-release34c3c1c
Game (Horizon)v2026.10.22.02pre-releaseb88218d
- Render thread ahead of the workers on macOS and Windows (RD 32 long frames)
- Chunk packets get 1 ms a frame on a client of a server (RD 32 frame spikes)
- Live player count: an anonymous "I'm playing" ping and "N playing now" in the launcher
Game (Horizon)v2026.10.22.01pre-release6311602
- Riptide: the auto-spin attack (pose, contact hit, spinning model, effect layer, first-person pose)
Game (Horizon)v2026.10.22pre-releasec16b41a
- Far terrain: chunk summaries and mesh inputs on the worker
- Launcher and horizon-server update: install only releases whose signed checksums match
- Collision scans: a counting cursor, and fewer lookups and allocations per block
Game (Horizon)v2026.10.21pre-release5513361
- port-pack: blocks whose sides are true/false are vines, not walls (Chipped's vines load)
Game (Horizon)v2026.10.19.15defaa7c
- port-pack: Repurposed's structure voids keep the world's block
- port-pack: enter_block criteria name their block as blocks (mod advancements no longer granted on any block)
- Carry: bare {min, max} number ranges in loot tables get 26.3's uniform type
Game (Horizon)v2026.10.19.149d555dc
- horizon-server config: change server.toml's settings from the command line, live where vanilla can
- Generate Formations' structures from the noise column
Game (Horizon)v2026.10.19.1359a8aa2
- Carry: Towns and Towers' namespaces (kaisyn, towns_and_towers) as its manifest's namespaces
- Flood and waterlog the structures built under the sea
- Carry Better Ocean Monuments' processors and YUNG's legs