Horizon releases — page 6

Every Horizon launcher version, nightly build and game release with readable notes: what's new, what's fixed, which files. Refreshed every 30 minutes, with RSS.

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Total: 232

Game (Horizon)v2026.10.22.15pre-release8b52929

  • Website: the Blocks look, a blocky Minecraft-like design in Horizon's purple
  • Telemetry: telemetry.playhorizon.dev by default, a benchmarks summary, the Railway config

Game (Horizon)v2026.10.22.10pre-release83fa14e

  • perf(client): retain seeded lightning bolt geometry
  • perf(client): retain the End sky mesh on the GPU

Game (Horizon)v2026.10.22.09pre-release67277d4

  • Fix Q drop animation with an empty hand
  • Fix hand animation for rejected block placements
  • Fix in-world menu background blur

Game (Horizon)v2026.10.22.05pre-releasedc6b648

  • Mob tick: build the mob world once a tick and answer mob queries from grids
  • Server tick: cheaper view requeue, chunk ticket levels and player-proximity grid
  • Mob tick: drop repeated scans in guest bindings, villagers, allays, piglins and sculk

Game (Horizon)v2026.10.22.01pre-release6311602

  • Riptide: the auto-spin attack (pose, contact hit, spinning model, effect layer, first-person pose)

Game (Horizon)v2026.10.21pre-release5513361

  • port-pack: blocks whose sides are true/false are vines, not walls (Chipped's vines load)

Game (Horizon)v2026.10.19.15defaa7c

  • port-pack: Repurposed's structure voids keep the world's block
  • port-pack: enter_block criteria name their block as blocks (mod advancements no longer granted on any block)
  • Carry: bare {min, max} number ranges in loot tables get 26.3's uniform type