Game (Horizon)v0.2.17pre-release1487a1b
- Metal: GPU occlusion culling (M4 Pro at RD 32: +8% to +48% FPS)
Game (Horizon)v0.2.16pre-release2439475
- feat(shaders): API 2 shadow, G-buffer and deferred passes with pack options UI
Game (Horizon)v0.2.15pre-release6be7dae
- Rules: crits, off-hand mending, phantoms, per-level health regen, /item with air, frozen potions
Game (Horizon)v0.2.14pre-release2639e9e
- Leads: a server's clients draw the rope (ClientboundSetEntityLinkPacket)
Game (Horizon)v0.2.13pre-release9c09d28
- Single player runs in the frame by default again; the server thread is opt-in until parity
Game (Horizon)v0.2.12pre-release62a6b3a
- Server's mobs: babies, wool, collars, fire, slime sizes and health reach its clients
Game (Horizon)v0.2.11pre-release4680a73
- Screen overlays: blur and clamp from the texture's .png.mcmeta
- Benchmark: a 1080p set next to 720p
Game (Horizon)v0.2.10pre-release6b35c35
- Contact damage: magma, cactus, lit campfires and sweet berry bushes hurt a server's players
- Server players: an axe-disabled shield stays down 5 s, death forgets the digging
- /setworldspawn moves the world spawn, not the player's respawn point
Game (Horizon)v0.2.9pre-release69df567
- Server players: breath and golden hearts follow the server, absorption is saved, Nether lava pushes harder
Game (Horizon)v0.2.8pre-release5bb492c
- Minecarts push each other in their own ticks, as vanilla does
- Explosions hurt and push minecarts, so TNT minecarts chain
Game (Horizon)v0.2.7pre-release910f59b
- Fonts: TrueType providers and the font picked by text components
- Server commands run in their source's level (execute in, execute at)
- Server players go through End gateways
Game (Horizon)v0.2.6pre-releasece04baf
- Armour trims on worn armour (player, LAN guests, armour stands)
- Locator bar HUD and waypoint styles
- Credits and end poem (WinScreen)
Game (Horizon)v0.2.5pre-release8b6d49c
- Far Detail: opt-in Reduced far terrain, suggested on integrated GPUs (HD 620: GPU −2.4 to −4.3 ms)
- Animated block textures on the GPU: frames uploaded once, no per-tick CPU blend or copies (1% lows 1.7-2.4x on Intel)
- Horizon Settings > AI Agent: agent control on or off, connection status, copy the details
Game (Horizon)v0.2.4pre-release8120559
- Section draws grouped by arena page: a third of the multi-draws, encode 25% faster on Intel (RD 32)
Game (Horizon)v0.2.3pre-release820dfe1
- No AI: one switch that turns off agent control (socket, horizon-ctl, both MCP servers)
- horizon-ctl: every player action in the one table (worlds, LAN, friends, options pages...), with a generated reference
Game (Horizon)v0.2.2pre-release850354c
- Telemetry: every hardware fact players send (opt-in), broken down by class
Game (Horizon)v0.2.1pre-release4fe9d19
- Revert #1257: keep singleplayer server threading enabled by default
Game (Horizon)v0.2.0602e86e
- Website: the Blocks look, a blocky Minecraft-like design in Horizon's purple
- Load saved light faster with uniform-layer and paired-nibble paths
- Fix delay between instant survival block breaks in multiplayer
Game (Horizon)v2026.10.23pre-release92b0ee1
- Mount inventories for a server's players, and llama inventories
Game (Horizon)v2026.10.22.16pre-releasea9ccd54
- Riding animals for a server's players (horses, pigs, striders, camels, llamas, happy ghast)