Game (Horizon)v0.2.3799b0584
- Programmer Art and High Contrast: prepare them from the asset index (Golden Days looked modern)
Game (Horizon)v0.2.36582856a
- Java shader packs: the pack's shadow programs draw the shadow map
Game (Horizon)v0.2.350a95a78
- Java shader packs: occlusion culling while the pack draws the terrain
Game (Horizon)v0.2.3459f018e
- Servers wait for the player's client to finish breaking a block
Game (Horizon)v0.2.33ca0637d
- Wind charges push a server's players: the burst's packet carries each one's push
Game (Horizon)v0.2.3288b2707
- Elytra glides on a server's players: START_FALL_FLYING sent and checked
- Shields, tridents, crossbows and spyglasses work on a server's players
Game (Horizon)v0.2.315904922
- A server's players drop their inventory on death unless keep_inventory is on
- Signs open their editor on a server's players, and their text reaches the server
- Books open on a server's players, and what they write and sign reaches the server
Game (Horizon)v0.2.3022b2711
- Java shader packs: the pack's gbuffers_terrain and gbuffers_water draw the terrain
Game (Horizon)v0.2.29d84d7a7
- Maps in one hand: the off hand, or the main hand beside an item, draws the map
- Prepare: Netty's native transports are optional, as in the game (Prism Launcher on macOS)
Game (Horizon)v0.2.2816db2f4
- Chat: styled server components, click and hover events, legacy codes, message order
Game (Horizon)v0.2.27265461f
- Bundles take and give items in inventories and containers
Game (Horizon)v0.2.26d6dc080
- Entity use with either hand: bows and food past mobs, off-hand items on mobs, emptied frames
Game (Horizon)v0.2.25455a999
- In-frame single player slows down instead of dropping to 2 FPS when its ticks overrun
Game (Horizon)v0.2.24e436116
- Totems save a server's players (guests and server-thread single player)
Game (Horizon)v0.2.239dd9a83
- Particles from a server: /particle and explosions reach its players
Game (Horizon)v0.2.2233e35d3
- Java shader packs: Photon, Chocapic13' and MakeUp Ultra Fast load
Game (Horizon)v0.2.21e247790
- Level events on a server's clients: spawner bursts, bone meal sparks, waxing
- A server's attribute updates and scoreboard reach its players; new boss bars start visible
- Restore Guest::send_all and Behaviours::bone_meal_spreads: main builds again
Game (Horizon)v0.2.200495d3c
- Thrown potions and eyes of ender fly on a server's clients
Game (Horizon)v0.2.19036e6bd
- High-resolution resource packs draw the GUI at its size
Game (Horizon)v0.2.18ea426bd
- No AI: one switch that turns off agent control (socket, horizon-ctl, both MCP servers)
- horizon-ctl: every player action in the one table (worlds, LAN, friends, options pages...), with a generated reference
- Section draws grouped by arena page: a third of the multi-draws, encode 25% faster on Intel (RD 32)