Horizon releases — page 12

Every Horizon launcher version, nightly build and game release with readable notes: what's new, what's fixed, which files. Refreshed every 30 minutes, with RSS.

RSS · Get Horizon

Total: 232

Game (Horizon)v2026.10.15.26ddabae

  • Opt-in data collection (3/5): the game keeps crash reports and session summaries only with consent
  • Player water on #59: bubble columns, swim sounds, drown bubbles, vanilla fixes
  • Sprint-jumping has been reported as broken, but we couldn't reproduce it. If it happens to you, describe it in #horizon-bugs on Discord.

Game (Horizon)v2026.10.15.1f125782

  • perf(mesher): short-circuit section visibility flood fills
  • perf: reuse entity geometry vertex storage between frames
  • perf: group block entities once per save batch

Game (Horizon)v2026.10.14.152975ad

  • **Controllers (first part):** play with an Xbox or PlayStation pad on Bedrock's layout: move, look, jump, attack, use, hotbar, inventory, sneak and sprint. Menus with the pad come next. Settings in `horizon-controller.txt`.
  • **Copy and paste** (Ctrl/Cmd + C, X, V, A) in chat, signs, books, the anvil, search boxes, world and server fields.
  • **F3 key combinations** as in 26.3: chunk borders (F3+G), hitboxes (F3+B), copy location (F3+C) and block or entity data (F3+I), reload chunks (F3+A), spectator (F3+N), pause without the menu (F3+Esc) and the others. Holding F3+C crashes on purpose after a countdown.

Game (Horizon)v2026.10.14

  • **Villager trading**, as in vanilla: every profession, level and biome, wandering traders, restocks, reputation and Hero of the Village discounts. Works in single player, on dedicated servers and over LAN.
  • **Agent control:** `horizon-ctl`, shipped with the game, lets scripts and AI agents play: read the game's state (position, inventory, what you're looking at, nearby mobs, the open screen, chat), move with pathfinding, look, break, place, attack, use items, click menus and type. `horizon-ctl mcp` serves the same commands to AI agents over MCP. See the README's "Agent control" section.
  • **A way back from the classic menus:** Options → Video Settings → Menu Style.

Game (Horizon)v2026.10.13.1

  • **Horizon's own menus:** a new title screen, world list, options and pause menu in the launcher's style, over a live frozen landscape. The vanilla look is still available: Options → Interface → Menu style → Classic.
  • **Graphics settings, Simple and Advanced:** presets (Performance, Balanced, Quality, Ultra), or every rendering, quality, display and performance setting, each with a short description and its cost, plus a performance overlay.
  • **Much faster rendering:** for example, at render distance 8 over a village, 363 → 2,409 FPS on an RTX 4080. Render distance 32 still stutters in places.

Game (Horizon)v2026.10.13

  • **Dedicated server:** `horizon-client --dedicated --nogui` runs a server vanilla clients can join (offline mode), with vanilla's server.properties, status ping, chat, recipes, advancements and command tree. LAN discovery matches vanilla.
  • **Worlds from 1.8 onwards** open and are upgraded as vanilla does, superflat worlds included, along with old options.txt and creative hotbars.
  • **Mob AI** matches vanilla tick by tick in 92 scenarios: villager breeding and gossip, the warden and the sculk shrieker summoning it, ghastlings, copper golems sorting chests.

Game (Horizon)v2026.10.12

  • Mob AI matches vanilla, tick by tick in 72 scenarios, with villagers on a port of vanilla's brain.
  • New mobs: the breeze and wind charges, the creaking and the creaking heart, the sniffer, the happy ghast and ghastlings, llamas and trader llamas, and the copper golem; the warden's model, animations and emissive layers.
  • Raids and pillager patrols.