Game (Horizon)v2026.10.17.064410c3b
- horizon-prepare: keep the registry and command reports with the prepared files
- LAN hub: hand a tick's packets to each connection together
- fix(rendering): correct selection outline on translucent blocks
Game (Horizon)v2026.10.17.0599d5ebe
- Fix resource pack reload failures and broken Horizon menus
- Keep the language search hint clear of the caret
- Hide survival bars consistently behind the Horizon pause menu
Game (Horizon)v2026.10.17.04bf851bf
- Content mods: load real carried-over mods (large tables, convention tags, mod recipes)
- horizon-port-pack carry: templates and numbers from the NeoForge oracle, 1.21.1 loot upgraded
- horizon-port-pack report: coverage per mod, and ATM10 measured
Game (Horizon)v2026.10.17.038ff9247
- Returning to the Overworld reuses its stronghold ring positions
- Villagers search an index of POI blocks instead of scanning every block
Game (Horizon)v2026.10.17.02604d83d
- Show live packet rates and server brands in F3
Game (Horizon)v2026.10.17.01ad5f05a
- Clear block breaking progress when opening inventory
Game (Horizon)v2026.10.17e422bd1
- Package registry reports and show recoverable server resource errors
- Preserve quit button sounds when leaving a world
- Remember Direct Connection server addresses
Game (Horizon)v2026.10.16.12f535d1b
- horizon-server: server.toml, init, and a supervisor that runs the game
- horizon-server: start, stop, status, cmd and logs through a local control API
- horizon-server: backups, restore and automatic backups
Game (Horizon)v2026.10.16.115dac64f
- Handle fullscreen shortcut across menus and text fields
- Preserve cloud opacity when shading faces
- Remove duplicated settings from Classic graphics submenus
Game (Horizon)v2026.10.16.10a1b0d95
- Content mods (API 0.2): .hmod assets/ and data/, blocks and items from vanilla templates
- Content mods in the resource root: template rows appended to every block table
- Content mods in the game: loot, recipes, models, names and icons from mod namespaces
Game (Horizon)v2026.10.16.09a08add2
- Show the tenth storage slot in chests
- Show translated hover tooltips in Classic options
- Honor villager and zombie villager hat metadata
Game (Horizon)v2026.10.16.08cce44ad
- Stronghold ring searches run on every worker that needs them
Game (Horizon)v2026.10.16.07b4ad653
- Mobs: shape only the cells that can support them (−11 % tick time)
- Mobs: find the mobs to push through a grid, not a scan of every mob (−14 % tick time)
- Villagers: each block state's POI type from a table built once (−11 % CPU at world load)
Game (Horizon)v2026.10.16.06020e017
- Per-frame uploads through the staging belt; skip unchanged lightmaps
Game (Horizon)v2026.10.16.050cdcbd1
- Animated textures: cache every animation frame's mip chain
Game (Horizon)v2026.10.16.04bd8dff2
- World list: hovered rows show the join arrow, clicking the icon joins
- Pause menu: icons centred and in full colour like vanilla
- World Options: vanilla layout, headings, port box, lock and footer
Game (Horizon)v2026.10.16.03f188dfe
- Keep chat arrow keys from turning the camera
- Vaults: server logic and a parity harness
- Vaults in the game: ticking, keys, rewards and the display item
Game (Horizon)v2026.10.16.029b9b23b
- Java shader packs (1): horizon-shaderpack crate, Iris's preprocessor and options
- Java shader packs (2): translate programs to WGSL (syntax-tree legaliser + naga)
- horizon-shaderpack: read shaders.properties like Iris
Game (Horizon)v2026.10.16.019044ae3
- Reopening a world no longer duplicates its entities
- Commands follow the world's Allow Commands
- Graphics presets set render and simulation distance like vanilla
Game (Horizon)v2026.10.16d333780
- Optional leaf and entity culling (Online5277's #387, rebased)
- Sprint-jumping has been reported as broken, but we couldn't reproduce it. If it happens to you, describe it in #horizon-bugs on Discord.